Short essay on video games Free Essay Example.

Some Ways to Turn Your Obsession with Video Games into a better topic:


Filed Under: Essays, Prompts, Revising, Students, Uncategorized, Writing Tips Tagged With: college essay writing, Common Application, common application essay prompts, common problems, topic choice So I advise: use your love of games as some needed down time from essay-writing (in doses, please!) but not as your topic. And if youre the kind of person who does get so obsessed with games you lose all track of time set a timer. Heres one, the famed focus-enhancing pomodoro timer. Every year, I see a whole bunch of well-meaning students who want to write their college application essays about playing video games, their talent, bliss, hard-earned improvement over time, frustrations when they just cant beat XYZ and PSA, please rethink this college essay topic choice, friends. Im riffing here, and it has nothing to do with being for or against video games, generally. My job as college essay writing coach is to guide you toward the best topic for admissions purposes, and I say your obsession with video games is unlikely to be a good topic.


essay on video games



Some of these effects include increasing hand-eye coordination and increasing dexterity mental skills; a decreased interest in other activities such as studies and sports; and a very negative effect of inducing violence. I have had many bright, accomplished students with big goals who devote hours weekly to their favorite video games, among other things they love. Most of us have some distraction we turn to for enjoyment or stress relief. Its also exactly that distraction, relief. Teenagers today often spend a great deal of time playing video games. These games are fun and engaging and young people often feel like playing games is a great thing to do in their spare time. However, you shouldnt spend too much time gaming and there are a number of reasons for this: its unhealthy, you should spend more time studying, and you need to socialize more. One of the most positive effects of video games is increasing the dexterity of a child and improving his or her hand-eye coordination. As mentioned earlier, the new video games that are coming out are extremely complex and they involve the movement of many different kinds of sticks and buttons on the controllers. These can be very good for children as they learn to make fast connections between what they see and what their hands and fingers are doing. This allows them to think quickly and improves their reflexes.


There are many game out there that allow the children to play arm bearing characters who can kill anyone that they want, steal cars, and commit many different kinds of crime. These games can have negative implications on the children as they get immune to the idea of committing crime and end up believing that it is all right. Research is still ongoing on this negative effect and it has not entirely been proven or disproven as of yet. Nevertheless, most games are violent and make gamers kill. Due to the constant development of technologies, graphics become better and better, so do the cruel scenes with lots of blood in games. Video games creators try to stir up the interest of their customers releasing a series of games, updating them and adding the function of the network game. The third main reason that playing video games too often is that its no good for your social skills. Some teenagers may argue that because they can now play their games online with friends, they are socializing in their own way. However, you cant beat face-to-face contact, and if you want to succeed in interviews and build good relationships in later life, you need to develop some proper communication skills. This shouldnt be a chore, or difficult, because hanging out with friends is far more fun than sitting indoors playing on games all day anyway! We find that playing videogames can have various effects on the children, both positive as well as negative.


Teenagers and Computer games. Топик на английском - But its not a great idea to subject admissions readers to your level-upping problems and prowess. Maybe theyll worry youll spend all your time at their school gaming too versus, say, focusing on academics. Or maybe they will feel judgment about a student habit that doesnt add a whole lot to the world.


Essay on video games - The primary reason to cut down on gaming time has to be that youths that spend a long time on computers and games consoles are often not getting enough exercise. With high obesity rates, its very important for young people to spend as much time being active as possible, especially since studies show that people who are overweight during childhood and adolescence are far more likely to become overweight adults than those of a healthy weight when theyre young. There is just as much, if not more, fun to be had in getting out and about and being active. This doesnt have to mean going for long runs if thats not your thing; team sports are both fun and great exercise. Dance or fitness classes are also a good option for those not into sports.


The problem is that video games make young people addicted which leads to aggressive behavior, sociopathy, and depressions. Certainly, not all games are that bad, there are safe ones which do not affect teenagers in a bad way. Computers, smartphones, and the internet have entered our life and we hardly imagine it without modern technologies. However, we cannot say that electronic devices and the internet have only advantages. Our bodies are holistic, courageous homes with a singular mission (in a multi-faceted world): live! Its up to us to realize and share the rich outcomes of that drive. A conversation is a place for members of our community to do just that. If you can come up with a unique angle. Video games need to be merely a lens through which we learn about something else key to what makes you you, or vehicle to talk about something else you have lived through, or done. Many researchers have talked about the effects of viewing violence in the media and how it affects children. Videogames takes this to another level, where the children are actually participating in being violent in the video games.


Even though the children can benefit by increasing their dexterity and improving their reflexes, the cost of them losing out on their physical exercise and homework, as well as their becoming prone to violent acts, are way too much. It is important that the parents and the educators take up this problem seriously and enable certain rules and regulations that allow children to divide their time responsibly between playing videogames and completing their studies and other responsibilities. Nowadays, there are millions of video games available for mobile phones, tablets, laptops, computers, and even TVs. Not surprisingly, teenagers are most crazy about games. However, this hobby is mainly supposed to be bad. Video games have been a part of children's life for the past few decades. It all started when Atari came up with its first gaming console, which included a very simple game of tennis. The controller had just one stick and one button to play with. Now, we have many different types of consoles available in the market with very complex games that requires controllers with two or more sticks and a variety of buttons. Video games are almost second nature to the modern children and they are more comfortable playing them. Playing video games can have many different effects (both positive as well as negative) on children.


AND GAMING MAKES YOU FEEL ALIVE, youll argue! Yes, these video games are the most exciting thing to you since sliced bread (because, hey, when bread is already sliced, you can blindly pull two pieces out of the bag and put them right in your mouth!). Computer games are gaining more and more popularity nowadays. Some people believe that they do not just entertain people, but teach them some important skills. However, others claim that playing games is a meaningless pastime. At Essay Intensive, we are listening for the Big Challenging Questions to arisephysically, mentally and emotionally. We jump, word-ninja style, at the chance to be stimulated and engage in a true conversation.


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