Research Paper Topics on Extreme Air Sports
The Rise of Esports
Early esports started in the 1980s in the form of arcade video
gaming, but it was the advancement in technology and the
Internet, pushing esports into a new era where interactive
communication could occur effortlessly, that has contributed to
the rapid growth in esports consumption (Lee & Schoenstedt,
2011). In order to gain a better understanding of modern esports,
it is necessary to establish a full picture of the esports
ecosystem. Esports Industry and Consumption
Similar to the commercialization of traditional sports, the
popularity of modern esports has allowed the industry to become
an unneglectable market segment. According to the Entertainment
Software Association (n.d.), 24. Himmelstein, D., Liu, Y., &
Shapiro, J. L. (2017). An exploration of mental skills among
competitive League of Legend players. International Journal of
Gaming and Computer-Mediated Simulations, 9(2), 1-21.
Research paper on esports - 10. Chiu, C. Y. C., Owens, B. P., & Tesluk, P. E. (2016). Initiating and utilizing shared leadership in teams: The role of leader humility, team proactive personality, and team performance capability. Journal of Applied Psychology, 101(12), 1705-1720.
Research Paper Topics on Sports Injury
, Chiu, Owens, & Tesluk, 2016; Dingsøyr, Fægri, Dybå, Haugset, & Lindsjørn, 2016; Falcão, Bloom, & Loughead, 2015; Salas et al. , 2015; Thompson et al. , 2015). In sports, specifically, the mutual influence between team cohesion and performance has been identified and analyzed on individual as well as group levels (Carron & Eys, 2012). Considering the resemblances esports bears to traditional sports in terms of team synergy and dynamics, it is reasonable to apply at least some of the findings in traditional sports to the players fighting side by side in the virtual world. Effective communication. Based on the discussion above, it becomes clear that to get the most of the online gaming experience, social skills, including the instrumental skills to effectively cooperate with others and the emotional capacity to support team members online and offline, are necessary. For both team leaders and members, the process of social interaction requires them to communicate in an environment which is made of competition but can only be survived via cooperation. It is imaginable that those equipped with effective communication skills are more likely to navigate through the intricate circumstances successfully and obtain better results of communication.
, Freeman & Wohn, 2017; Neidhardt, Huang, & Contractor, 2015). As the understanding of esports deepens, the effects of video gaming have been reexamined and the benefits of playing esports further explored (Cain, Landau, & Shimamura, 2012; Irons, Remington, & McLean, 2011; Powers, Brooks, Aldrich, Palladino, & Alfieri, 2013). If you are struggling with opting for a nice sport-related subject to write about, this article is right for you. We have done our best to compile a list of the most inspiring and up-to-date topics that might prompt you to pick up the one for your research. There are two possible scenarios, you can use the topic we have suggested or come up with your own creative concept. In the list below, we have included the themes of snowboarding, bobsleigh, skiing, soccer, tennis, basketball, extreme air sports, swimming, cricket, gymnastics, golf, basic sports theory, nutrition, sports medicine, sports injury, doping, and sports psychology. Hopefully, it will make you brainstorm the area of science to undertake valuable research! Fighting side by side in the virtual world. Studies have identified correlation between enhanced team cohesion and better team performance in a variety of contexts (e. g.
Research Paper Topics on Basic Sports Theory - An action research paper documents a "cycle of inquiry," in which the writer evaluates a problem and develops a strategy of reform. Educators and educational administrators typically use this writing format to foster continual improvement in teaching or organizational methods. Action research papers include several predefined steps, including problem identification, data collection, interpretation of varying theories, proposed resolution and implementation plans. Rather than analyzing problems objectively, the goal is for writers to assess their own roles in promoting progress.
Brandon Chow Mrs. Mulligan English 10 Honors 20 March 2013
Competitive Gaming Competitive gaming, also known as e-sports, is
becoming a worldwide phenomenon. With huge events and tournaments
that are watched by millions of passionate fans, many people are
beginning to question whether playing video games can be
considered a real sport. Even though e-sports may not be as
physically demanding as traditional sports like football and
basketball, the structure, strong fan base and the. The Resources
and Composition of a Team
According to Carron and Eys (2012), team resources are members
attributes, such as physical size and body type, mental and motor
abilities, and personal traits. These attributes would interact
with each other, with the end result being the unique group
composition. One of the most studied psychosocial attributes
related to team performance is individual and group motivation.
Characteristics of esports players have also been studied. Ma,
Wu, and Wu (2013) defined esports players exclusively as
professional gamers who viewed gaming as their job, as opposed to
casual gamers who played for recreational purposes. Studies have
looked at why people participate in gaming (e. g. , Burroughs &
Rama, 2015; Griffiths, 2017) and how the social and psychological
elements in esports affect players gaming behaviors (e. g.
4. Boyle, E. A., Hainey, T., Connolly, T. M., Gray, G., Earp, J.,
Ott, M., & Pereira, J. (2016). An update to the systematic
literature review of empirical evidence of the impacts and
outcomes of computer games and serious games. Computers &
Education, 94, 178-192. We had Sammy do the flowers for our
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I would like to thank Dr. Brandon Spradley for his assistance in
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REFERENCES
1. Adamus, T. (2012). Playing computer games as electronic sport:
In search of a theoretical framework for a new research field. In
J. Fromme & A. Unger (Eds.), Computer games and new media
cultures: A handbook of digital games studies (pp. 477-490).
Dordrecht: Springer Netherlands.